Game Designer

Game designers perform a variety of tasks, including drafting plans, preparing proposals, creating specifications, managing data, balance adjustments, managing the production process and operations.

Drafting and Preparing Plan Proposals/

In general, this work involves planting the seeds for upcoming games and developing their core concepts.
At this stage, it is essential to convey the unique aspects and features of a game to all creative staff involved in its production, such as artists and programmers. Accomplishing this requires both an abundance of creativity and perhaps more importantly, the ability to precisely yet concisely express ideas.

Creating and Managing Data/
Balance Adjustment

Many staff members are involved in the development of a single game. Game designers prepare specification documents that organize elements such as gameplay concepts, graphic design, controls, music and sound in order to convey vital information to each staff member. As work proceeds, game designers will liaise with team members to confirm if specifications are being followed and make adjustments based on their feedback.
Game designers also carry out balance adjustments for factors such as difficulty and consistency, which are essential for creating an exciting game. To accomplish this, game designers draw upon broad base of game-related knowledge, a well-developed stylistic sense and information from a variety of genres.

Production Process Management

Game development is a joint effort involving many staff members. Creating an excellent game requires planned goals and concepts along with the designer's own wishes to be clearly communicated. At the same time, it is important to be attentive to feedback, concerns and advice from the team.
Many staff members involved in the creation of a game are very passionate about their areas of expertise. This means guiding a group towards a singular goal will require excellent leadership, communication and social skills including good etiquette. Game designers will call upon all of these skills as they lead a project towards delivery within the established timeframe while managing overall quality.


This role involves drawing upon data resources used to implement events, policies and such. This area is particularly of critical importance for the success of free-to-play games and online games.
Operations includes a wide variety of tasks. Staff members analyze a slough of operating performance indicators, including user numbers and persistency rates, in order to identify issues, propose improvement plans and design policies.

This is just a small subset of the work that operations entails. The full scope of duties will vary greatly depending on the projects and time of the year.

Game designers understand how to make an exciting game while using adaptive approaches to precisely predict trends and user needs throughout the industry. Technical knowledge is also necessary, but game designers must have excellent initiative, a passion to learn, a strong sense of responsibility, sharp judgement and a wealth of experience above all else.


Programmers are responsible for creating tools, libraries and other resources that are required for game and application development.
These days, gaming experiences are becoming more and more complex, merging with the Internet and real life.
How can we implement even more realistic CG? What network structure will allow larger numbers of players to be accommodated efficiently? These are some examples of the evolving complexity of content development. A successful programmer requires a strong grounding in technical know-how from which to build interest and extensive knowledge in a variety of specialty fields.

Application Development

In cooperation with game designers and artists, we develop game applications for consumer game consoles, smartphone applications, arcade games, and so on.
The sensory aspects which cannot be expressed in a proposal are where the programmer's sense comes into play, since programmers are in charge of the majority of the direct user experience.

Server Software Development & Web Service Development

In cooperation with other technical staff, such as game application developers and network engineers, programmers design, develop, and maintain game servers that support console and smartphone app experiences from behind the scenes in addition to the web services that connect games and players.
Since programmers are often in charge of a wide range of tasks from front-end to back-end, you will be able to gain a variety of experience from upstream to downstream of the development process.

Tool Development &
Library Development

In order to facilitate effective content development, programmers develop and maintain software resources such as libraries, tools and plugins for CG design tools. In addition, they are responsible for experimentation and evaluation of new technologies such as image recognition, voice recognition and augmented reality.
These resources will become the foundation for overall development, and demand extensive knowledge of and mastery over the latest technologies. In addition, a sense for programming that incorporates the ability to design software from the users' point of view is essential for building an environment where all team members can work effectively.

We use a variety of programming languages such as C++, C#, Java, Python, SQL, etc. depending on the nature of the work. The equipment is also equipped with the latest workstations and a wide variety of tools to support comfortable programming.

Programmers must have constant passion for pursuing the latest technology and information. They find true joy in expressing these refined skills to the maximum possible effect in products they develop.


To contribute to our ongoing creation of diverse content, the SEGA Group seeks artists with strong individuality. While the title of artist may sound simple in nature, the role holds many responsibilities and requires collaborating with many team members to create finished products.

Character Creation

From unique heroes with deep personalities to riveting monsters, an artist's job is to create the characters which will bring a game to life.
Using a range of styles from realistic to cartoonish, artists create 2D and 3D CG representations of compelling characters. Depending on the game title, their responsibilities may begin with creating character designs.

Background Creation

This work involves creation of elements such as scenery, buildings and props to bring a sense of purpose and depth to the game world.
From sketching a scene, modelling, creating textures, assigning textures, lighting to other setting details, an artist works to create a lasting impression on users with their background art.

Motion Creation

This work involves assigning movements that suit each character's individual personality.
From facial expressions to body movements right down to the fingertips, every motion is created through techniques that include motion capture and manual design. Unless it can move, even the most compelling character is nothing more than a lifeless doll. Motion animates these characters and helps to create a vibrant gaming world.

Effect Creation

Of the many various elements that comprise a game world, visual effects serve to create memorable images by emphasizing important occurrences and transitions.
Artists are responsible for creating special effects, such as enchanting magic, gritty combat, majestic dragons, fiery crashes and dazzling 'GOAL' text, which will be important factors in every type of scene.

Interface Creation

User interface elements include the many types of menus and displays, including in-game information, titles and logos that embody a game's entire concept. Displays for critical gameplay information, such as health and score, are also included as artists are required to design each element to be intuitive while matching the game's overall theme.
The user interface, including its animation, holds an important role in creating a user-friendly environment.

Event Scene Editing

This work involves editing of dramatic scenes within the game. Motions, camera work, lighting and post-effects each contribute to creation of a scene.
To fully immerse users in a game's story, it takes more than just technical designs. Artists must also know the story and understand how to visually express it. In some cases, traditional video editing techniques, such as show-style visuals, are involved.


In recent years, there has been an increase in demand for designers with a mastery of technical aspects.
Technical artists have a strong understanding of both visual expression and technology. They are capable of creating motion rigs, shaders, scripts and tools, as well as proposing and implementing an efficient workflow. These abilities greatly contribute to elevating the production quality of each artist on the team.

We currently use 3D tools including Maya and ZBrush primarily.
Depending on the assignment and project, other tools such as Adobe CC, Houdini, Substance,3ds Max may also be used.

* Highly specialized technical skills, such as CG, are not necessarily a requirement for starting positions.
Applicants with foundational creative abilities and a strong ambition for self-improvement will have opportunities to develop their skills through training after joining SEGA in order to realize their full potential as artists.


SEGA's sound section is responsible for designing all of the sound effects used throughout products like commercial games and home games, as well as in entertainment facilities.。
This team is responsible for designing the sound component of every piece of content. Of course, this includes composing music, as well as other tasks such as recording sound effects and voice, audio editing, multi-audio work to add music to video, digitizing of these materials, and depending on the situation, coordination with outside artists.
Sound designers are also in charge of the commercialization of the soundtracks and original music products they have created. It is not an absolute requirement to have all of these abilities at the time of application.

Sound Design

This work involves designing sounds that serve to become the auditory expression of the game world.
Sound designers also produce interactive audio intended to evoke emotions, such as excitement or joy, during gameplay. Thus, it becomes important to consider how background music, sound effects and voices will be presented.

Music Production

Sound designers compose background music that suit a game's overall theme.
The types of music required will vary not only by game genre, such as adventure, RPG, sports or driving, but also need to match individual scenes throughout a game. Thus, sound designers will be expected to be well-versed in a wide range of music, and be capable of creating melodies in various genres. In recent years, there has been increasing demand for songs to be included in the audio for certain types of games.

Sound Effect Production

Sound designers are responsible for producing individual sound effects and voices to represent character actions, such as running, jumping and using special moves, or to indicate selection of commands, screen transitions and such. Each sound effect needs to fit the theme of the game.
Sounds are a key element in evoking a user's excitement, which means sound designers must naturally be motivated to learn about all manner of sound-related ideas and information while having the ability to produce the right sounds for each scene.

A sound designer's equipment naturally includes musical instruments, the latest audio equipment, software and plugins. These all help to create the highest quality audio, and sound designers will be expected to have the ability to master this equipment.

Sound is a critical game component that is capable of enhancing the clarity of a game world or intensifying the atmosphere of a scene. The right sound will quickly draw users into the game world. In their work, sound designers will rely on not only an aptitude for music composition, but also be sensitive to every manner of sound while having a passion for a wide variety of musical genres.

Regular Position

For regular position, there are a wide variety of career-track positions and duties in order to deliver completed products and services to customers. The positions introduced here are just some examples of the positions we offer. We will determine your first career after confirming your orientation and expertise from a wide range of positions.


Our sales team is responsible for corporate sales to clients such as game software distributors and video arcade operators.​


Our marketing team is responsible for research and analysis of business performance trends, market trends and customer needs. They also handle communication activities such as advertising, sales promotions, events and publicity.​

Prize Planning & Development

This team is responsible for planning and development of SEGA's 'Prize' products, best known as crane game rewards. Work involves finding characters with the potential to be developed into new products, such as figures and stuffed toys. Aside from crane games, this team also plans and develops other products for domestic and international markets.

Overseas Project Liaison Affairs​

This team is responsible for liaison operations with our overseas subsidiaries along with planning comprehensive adjustment and balancing operations to optimize business relations in Europe and Asia. The many varied internal and external liaison activities will provide opportunities to utilize language skills.​

Regular position employees are often referred to as our 'go-betweens' and much like our development branch, they form a critical component of the value chain that contributes to the SEGA Group's overall profits. In other words, despite the general preconception of clerical workers steadily grinding away at tasks assigned to them, for these roles, SEGA seeks applicants capable of proactive self-direction.

These roles deal with a wide range of responsibilities. With motivation and imagination, you will find unlimited possibilities here.
We seek various abilities and specialties to meet the needs of these positions, but ultimately, your ambitions come first. Whether you wish to work in the entertainment industry, hope to pursue work involving games or want to make the most of the specialized knowledge you have studied, start by sharing your aspirations with us!

Technical Positions

Amusement machines operated at amusement facilities differ from console games and offer their own interesting and rewarding experiences as they have original cabinets with a variety of mechanical elements and devices.
The technical fields described here, mechanical design and electric / circuit / control design, utilize specialized knowledge and teamwork to deliver innovative, fun and safe products to our market. Working on a wide variety of game types, these roles are distinguished by the unique issues and challenges created by every new title.

Mechanical Design

This role involves mechanical design for cabinets, controllers, mechanical gimmicks and more. In pursuit of the ultimate user experience, Mechanical Designers carry out operation verification and reliability tests on prototypes to guarantee that the final product will be both fun and safe.

Electric / Circuit / Control Designer

This role involves system design for game device hardware along with applications or firmware for game boards and such. Other responsibilities include researching new technologies as well as technical market research for Japan and overseas regions.

Among their many responsibilities, we count on these designers to turn ideas into reality, without compromising customer experience or safety.

To ascertain the actual user experience, designers create handmade prototypes, carry out durability tests based on predicted operation, and utilize digital data throughout the design, manufacture and analysis processes. These technical aspects continue to evolve every day.

While striving to create the best possible products, it's essential for our designers to incorporate the latest trends while closely collaborating with their teams.