The SEGA Group is engaged in a wide range of entertainment-related businesses, from content creation for console and arcade games to toys and animation films.
SEGA has continued to globally expand, having publishing sites and development studios all around the world. With digitalization rapidly growing, we have strived to deliver our best products to everyone, everywhere.
We will continue to deliver our best and grow in this global market to bring you the 'moving experiences.'
We are looking for colleagues who sympathize with the SEGA Group’s mission of 'Constantly Creating, Forever Captivating' and pursue entertainment in a new era.
The ever-growing game market
Global market size (JPY)
World game players
Source: "Global Games Market Report" by Newzoo
The size of the global game market continues to grow significantly, and is projected to reach 29 trillion JPY and a player population of 3.6 billion by 2025.
With the progress of DX, the possibility of delivering games to more countries and people is expanding in an environment where the barriers of game distribution platforms/devices and regions are disappearing.
In a globally growing market, SEGA has a network of businesses around the world.
Bringing together the power of our global bases
Currently, SEGA has 12 development and sales bases, and the SEGA Group has more than 23 development and sales bases. We have a worldwide network that creates and delivers content all around the world.In order to achieve higher growth in the global market, we are utilizing our global network to take on challenges of supporting various platforms and multiple languages simultaneously to expand to the world.
Please tell us about your role.
I belong to a department that develops games and creates new businesses by licensing the development or operation of IPs and game titles from mostly mobile platforms in Asia owned by SEGA.We support the development, operation, and marketing of the game titles we are in charge of.
How did your job hunting go?
When I was looking for a job, my main focus was to be involved in the work of expanding my favorite content throughout Asia.
Therefore, I was not only interested in the game industry, but also the entertainment industry in general. By looking at the company information and researching trends, market information, and Asian marketing information, I analyzed it in my own way, and thought about in which position and how I could contribute and deliver better content to users.
Please tell us about your role.
I am in charge of localizing titles that have already been released in Japan to China, as well as planning new projects for previously announced titles. Because it is common for different opinions to be presented in development, there is no absolute correct answer. Therefore, I am always conscious of thinking what is best while incorporating different people's opinions.
Please tell us the best part of your job.
The best part is that you can be 'constantly creating, forever captivating,' which is SEGA's mission. My motivation for work is to expand the existing games, and by changing 1 to 100, I can expand the 'moving experiences' to more people all over the world.